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Tau Cabalander
Retirement Retreat Working Stiffs
1621
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Posted - 2013.03.04 01:52:00 -
[1] - Quote
Hefty TheFirst wrote:This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. I think it takes under 2 hours to fit a warp disruptor so you can head out and start hero-tackling.
There are several large entities that accept 0-day characters too, if you have some time in their community, for example dreddit / fweddit have gotten people into the mix in lowsec and nulsec within about 2 hours.
Hefty TheFirst wrote:My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. You weren't playing EVE then, that's a common first mistake.
Hefty TheFirst wrote:So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game. Sounds like mistakes 2 and 3 there. You developed SP greed instead of having fun, and you bought a character without knowledge of how to use it.
Hefty TheFirst wrote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? Unlike WoW though, in EVE you don't need endgame level to have fun though.
I hated being forced to grind 5-10 levels every WoW expansion just to be able to have fun. I was a Paladin main tank (and guild officer) in a raiding guild (#3 on server), and saw all of WoW and done all the personal and raid achievements, up to Uldum which is when I quit, because I had been made redundant by dual talent specs and new classes. I wasn't the only one it seems, as my guild apparently dissolved about a month later I later learned.
I came to EVE where I started having fun from day one, and bought a full year subscription the same day.
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? I think first you have to convince people there is a problem. It seems more like the tutorials system could be better, to guide people like you and your friends into having fun from day one, and not worrying about skills.
Skills should be looked at as making you better at something you already have fun at, rather than roadblocks to having fun.
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Tau Cabalander
Retirement Retreat Working Stiffs
1625
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Posted - 2013.03.04 19:40:00 -
[2] - Quote
Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps. My PvP alt stopped training at 15m SP, and he doesn't even have perfect skills in anything. That's roughly 7 months of training though. |

Tau Cabalander
Retirement Retreat Working Stiffs
1627
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Posted - 2013.03.04 23:21:00 -
[3] - Quote
Vin King wrote:I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Basically confirming what I stated earlier about improving tutorials, though the day-to-day life of capsuleers could be improved too.
Example: a virtual fitting window like EFT, so you can fiddle in-game with ships and modules.
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Tau Cabalander
Retirement Retreat Working Stiffs
1985
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Posted - 2013.07.07 23:00:00 -
[4] - Quote
Blue Absinthe wrote:The game has no mechanic for newer players to catch up to older players. That's just a fact. CCPs latest attempt to address this ('specialization' in the ship skills) involved them injecting 6 million new skill points into the game. Personally I think they couldn't see the wood for the trees when they came up with that plan. I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress'). More skill points = more diversity
Those 6m extra SP are meaningless, because one cannot pilot all the ships at the same time. |

Tau Cabalander
Retirement Retreat Working Stiffs
2076
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Posted - 2013.09.06 18:13:00 -
[5] - Quote
The first time I was in an alliance fleet, I didn't know what the heck I was doing. The only "useful" ship I could pilot was a Stealth Bomber, and we were going on a lowsec roam, i.e. I figured I'd be pretty useless.
The FC was a very patient man, made me forward scout, and answered all my noob questions on fleet comms so that everyone could learn. It was one of the most challenging jobs I've ever had in EVE.
I had an absolute blast. I think we all did. We didn't kill anything, and ended-up losing a few ships, but there was plenty of laughter and no raging on comms after the skirmishes I helped get us into.
Every ship matters. |
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